题目列表(包括答案和解析)
阅读短文,根据短文内容完成表格,每空一词。(本题共5分每空1分)
Many of us have ever loved the two toy bears—a brown Teddy bear and a yellow Winnie-the-Pooh bear. The two toy bears come from real stories in life.
In 1902, Theodore Roosevelt, President of the USA, went on hunting. The hunting dogs found an old bear in the forest near Washington D.C. and the guide asked the president to shoot (射杀) it. But President Roosevelt disagreed. A cartoonist (漫画家) drew a cartoon showing that the president refused to shoot the beat. Soon, the bear began to appear in other newspapers. People named the bear Teddy which was Theodore’s nickname (昵称).
In 1913, a captain named Harry Cole bourn paid 20 dollars for a black bear which was born in the Canadian country side. The captain’s hometown, Winnipeg, was the origin (起源) of the bear’s name. In Winnipeg, Winnie served as the mascot (吉祥物). When Would War I began, the captain went to France. Winnie was sent to London Zoo which many kids often visited. Because of its lovely look, the bear became popular with children.
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The Stories about the Two Real __1.__ |
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Name |
Teddy |
Winnie-the-pooh |
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Appearing Time |
11 years __2.__ than Winnie |
In 1913 |
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Birth Place |
America |
__3.__ |
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Origin of the Name |
Teddy, the nickname of President Theodore Roosevelt |
Winnipeg, the __4.__ of Captain Harry Cole bourn |
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Reason for Being Popular |
A cartoon showing that the president didn’t __5.__ with the idea of shooting the bear |
The lovely look attracting the attention of children who often went to London Zoo |
These days computer games are becoming more and more popular in many cities and towns. A lot of small shops along the __1__have changed into computer game houses in order to get more __2___. These places are always crowded with people.
In the computer game houses, people __3__a lot of money matching on the machine. It’s __4__for one to beat a computer, but one can do well after trying again and again. People want to __5__when they play computer games. The more they __6__, the more they want to win, and at last they even can’t __7__without it.
The result(结果) is that some people don’t want to __8__and they play in computer game houses for hours and hours. For school boys, things are __9__. They don’t want to have __10__. When school is over, they rush to the computer game houses near their __11__. Some of them can get enough money from their __12__. Some of them are not __13__enough to get the money. So they have to steal(偷) or rob(抢) others’ money and become __14__.
Computer game addiction(上瘾) is a(n) __15__problem in our life. Something has to be done to stop it.
( ) 1 A streets B schools C towns D cities
( ) 2 A boys B money C computers D houses
( ) 3 A take B spend C cost D pay
( ) 4 A possible B easy C good D hard
( ) 5 A read B learn C win D download
( ) 6 A lose B try C waste D watch
( ) 7 A come B eat C study D live
( ) 8 A watch B win C stay there D work
( ) 9 A better B exciting C even worse D interesting
( ) 10 A lessons B games C families D sports
( ) 11 A classes B rooms C schools D shops
( ) 12 A classmates B teachers C sisters D parents
( ) 13 A lucky B unlucky C careful D polite
( ) 14 A good B bad C badly D worse
( ) 15 A important B serious C unusual D wonderful
Can 13-year-olds do something to change the world? Cris Kesz Valdez, 13, from the Philippines believes so.
At the age of 7, Valdez set up an organization to give homeless kids things like slippers and toothbrushes. So far he has helped more than 10,000 children improve their lives in his hometown.
Valdez won the 2012 International Children’s Peace Prize on September 19, 2012.
“My motto is ‘we can change the world one heart at a time,’ ” Valdez said at the award ceremony.
In fact, Valdez is a homeless kid himself. He looked for food from trash, lived on the streets and slept in a public cemetery for most of his childhood. His parents didn’t care about him and often beat him. Valdez said he felt he was living in “darkness” at that time.
But this “darkness” didn’t turn him into a dark person. Valdez got help from community workers. On his first birthday party, at the age of 7, Valdez decided what he wanted most was to help other children who were still living on the streets.
“I didn’t have a lot of money, but I had a lot of love to give,” Valdez explained.
That day was the birth of the organization, Championing Community Children. Since then, Valdez and his friends visit homeless children and hand out bags with slippers, toys and even candy. They nurse their wounds, teach them about their rights and offer them hope.
“I want children on the streets to get the same chance as I have,” he said.
1.Cris Kesz Valdez helped homeless kids in .
A.China B.America C.the Philippines D.Japan
2.The prize Valdez won in September is called .
A.the Laurens Prize B.the International Children’s Peace Prize
C.the Pulitzer Prize D.the Noble Prize
3.What does the underlined word “darkness” in the passage mean?
A.Without any fire. B.Without any family. C.Without any food. D.Without any light.
4.It’s clear that .
A.Valdez likes to sleep in public cemetery B.Valdez has a lot of love and hope
C.Valdez still looks food from trash D.Valdez’s parents love him very much
5.According to the passage, we can know that .
A.Valdez teaches homeless kids about their rights
B.all the homeless kids have a better life now
C.Valdez made a lot of money from the organization
D.Championing Community Children was founded in 2000
These days computer games have bcome more and more popular in many cities and towns. A lot of small shops along busy ___1___ have changed into computer game houses in order to get more ___2__. These places are always crowded with people
In the computer game houses, people __3__ a lot of money matching on the machine. It’s __4__ for one to beat a computer, but one can do well after trying again and again. People want to __5__ when they play computer games. The more they __6__, the more they want to win, and at last they even can’t __7__ without it.
The result is that some people don’t want to _8_ and they play in computer game houses for hours and hours. For school boys, things are __9__. They don’t want to have __10__. When school is over, they rush to the computer houses near their __11__. Some of them can get enough money from their ___12__. Some of them are not _13__ to get the money. So they have to steal or rob others’ and become __14_ . Computer game addiction(上瘾) is a __15_ problem in our life. Something has to be done to stop it.
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These days computer games are becoming more and more popular in many cities and towns. A lot of small shops along the __1__have changed into computer game houses in order to get more __2___. These places are always crowded with people.
In the computer game houses, people __3__a lot of money matching on the machine. It’s __4__for one to beat a computer, but one can do well after trying again and again. People want to __5__when they play computer games. The more they __6__, the more they want to win, and at last they even can’t __7__without it.
The result(结果) is that some people don’t want to __8__and they play in computer game houses for hours and hours. For school boys, things are __9__. They don’t want to have __10__. When school is over, they rush to the computer game houses near their __11__. Some of them can get enough money from their __12__. Some of them are not __13__enough to get the money. So they have to steal(偷) or rob(抢) others’ money and become __14__.
Computer game addiction(上瘾) is a(n) __15__problem in our life. Something has to be done to stop it.
( ) 1 A streets B schools C towns D cities
( ) 2 A boys B money C computers D houses
( ) 3 A take B spend C cost D pay
( ) 4 A possible B easy C good D hard
( ) 5 A read B learn C win D download
( ) 6 A lose B try C waste D watch
( ) 7 A come B eat C study D live
( ) 8 A watch B win C stay there D work
( ) 9 A better B exciting C even worse D interesting
( ) 10 A lessons B games C families D sports
( ) 11 A classes B rooms C schools D shops
( ) 12 A classmates B teachers C sisters D parents
( ) 13 A lucky B unlucky C careful D polite
( ) 14 A good B bad C badly D worse
( ) 15 A important B serious C unusual D wonderful
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