题目列表(包括答案和解析)
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
【小题1】 We may infer from the first paragraph that .
| A.computer games have little to do with violence in real life |
| B.Manhunt has resulted in the death of one of its plays |
| C.lifelike computer games are forbidden in the UK |
| D.legislation to protect children in the UK still needs improving |
| A.violent movies are not so attractive to children |
| B.the viewers can't take part in violent movies |
| C.violent movies are not popular with children |
| D.children can win awards in violent games |
| A.Further research on the harm of violent games. |
| B.Further differences between violent game and nonviolent games. |
| C.Ways to protect children from violent games. |
| D.The result of more experimental studies. |
| A.Games and Murder |
| B.Should Computer Games become lifelike? |
| C.Legislation, effective or not? |
| D.Violent Games and Nonviolent Games |
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
1. We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
2. Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
3. What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and nonviolent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
4. What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Nonviolent Games
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-??year-??old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-??year??-old children showed that more than half had played games recommended only for over??18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non??violent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and non??violent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Non??violent Games
| 完形填空。 | |||
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I was talking with a friend recently who took a voluntarylay-off to go to a new position at a | |||
| ( )1.A. firing ( )2.A. take ( )3.A. prove ( )4.A. planned ( )5.A. for ( )6.A. surroundings ( )7.A. work with ( )8.A. nothing ( )9.A. to do ( )10.A. quickly ( )11.A. common ( )12.A. passing ( )13.A. right now ( )14.A. can ( )15.A. basically ( )16.A. deadline ( )17.A. solution ( )18.A. Since ( )19.A. changed ( )20.A. unfamiliar |
B. hiring B. put B. guarantee B. educated B. as B. cases B. follow by B. something B. to happen B. slowly B. original B. meeting B. just right B. will B. absolutely B. timeline B. determinations B. Unless B. checked B. unlucky |
C. teaching C. lift C. mean C. abandoned C. like C. places C. deal with C. anything C. to be doing C. successfully C. final C. solving C. shortly after C. may C. probably C. pathline C. j udgement C. Because C. unchanged C. uncommon |
D. searching |
One of the big challenges that students face in applying to universities abroad is writing the application essay.
The essay topics all have something in common. They attempt to get at what type of person you are, what motivates you,and what you feel passion for. In a single 500-word piece of writing,
admissions officers(招生负责人)attempt to gather all about you. So your task is of your personality on the essay and make yourself special.
You can try and guess what the admissions officers like. But that won’t work.The essay will sound empty and become another dull piece of writing,which admissions officers get thousands of each year.
It is true that admissions officers aren’t exactly looking for anything. The answer is just as open-ended as the question itself. If they ask for someone who has inspired you, it could be anyone. It could be a grandmother, a teacher, or even a character from a movie. A lot of people will say their dad. But since you really feel it, you’ll have a lot to write about.
There are some important things to remember.These admissions officers want good writers. You don't have to be Ernest Hemingway, but you have to be able to form an interesting story.That means revision(校对)and editing,cutting out stupid grammar mistakes,reading it over several times,leaving it for a few days and looking at it again. Whatever you do, make sure the essay is as good as possible.
Also,you should use exciting language and really make the reader feel the same passion as you do. It also means finding something unique about your point of view, something that other people might not think of.For example,if you want to write about your dad, you can focus on a specific anecdote(趣闻)about him .Admissions officers love personal stories that ring true.
1.The purpose of the passage is to give advice on how to_________.
A. choose an essay topic B. read the officers’ minds
C. be a good writer D write an effective application
2.The underlined part of paragraph 2 suggests that you__________.
A. stick enough stamps before posting your application essay
B. write something unique in an essay to impress the readers
C. take the task of showing off yourself seriously
D. pay attention to your personal essay
3. When admissions officers ask who has inspired you,they mean to________.
A. know about your family members B. understand you better
C. find out what your father does D. discover your personal affairs
4. According to the writer, it is wise to produce an essay with__________.
A.500 beautiful words B. many funny things C. truthful specific stories D. indirect answers
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