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A press report stating that Microsoft has restarted talks to buy Yahoo's search business for 20 billion U. S. dollars. "It has no basis in fact," the San Francisco Chronicle said on Monday.
The Times of London reported on Sunday that the deal under discussion would put former AOL CEO Jonathan Miller and Ross Levinsohn, a former president of Fox Interactive Media, in charge of Yahoo. The report also said executives (管理人员) at both companies had agreed to the broad terms of a deal.
In fact, there are no current talks between the two companies. The Chronicle quoted an executive at one of the firms who requested his name to be kept secret as saying. Furthermore, the 20-billion-dollar price mentioned in the Times of London article for Yahoo's search business appears questionable given that the market capitalization (资本总额) for all of Yahoo is 16 billion dollars, said The Chronicle.
Yahoo and Microsoft had had on-again, off-again talks over several months earlier this year about a 47. 5-billion-dollar takeover, and later a proposal focused only on Yahoo's search business. Discussions regarding both plans collapsed without an agreement.
Microsoft CEO Steve Ballmer has said repeatedly that he is no longer interested in buying all of Yahoo, but that he is open to some sort of partnership involving their respective search businesses.
Brad Williams, a Yahoo spokesman, said Sunday "We don't comment on rumors." Frank Shaw, a Microsoft spokesman, declined to comment.
Yahoo's shares have plummeted since Microsoft withdrew its 33-dollar-a-share acquisition offer earlier this year, leaving people to think that discussions would eventually be restarted. Yahoo's shares closed Friday at 11. 51 dollars, nearly one-third of the original offer.

  1. 1.

    1. From this passage, we can know that ______.

    1. A.
      Microsoft has given up buying all of Yahoo but its search business
    2. B.
      Microsoft has already taken over the whole company of Yahoo
    3. C.
      the market capitalization for all of Yahoo is over $ 20 billion
    4. D.
      the market capitalization for all of Microsoft is only $ 6 billion
  2. 2.

    2. What is the author trying to convince readers of in the third paragraph?

    1. A.
      Yahoo and Microsoft are talking about takeover.
    2. B.
      Microsoft is buying Yahoo’s search businesses for $ 20 billion.
    3. C.
      Yahoo would like to sell its search businesses to another company.
    4. D.
      There are no current talks between Yahoo and Microsoft.
  3. 3.

    3. What does the underlined word “plummet” in the passage most probably mean?

    1. A.
      develop rapidly
    2. B.
      increase quickly
    3. C.
      fall quickly
    4. D.
      keep balanced
  4. 4.

    4. You can find this passage most probably in ______ .

    1. A.
      an entertainment website
    2. B.
      an economical newspaper
    3. C.
      a sports magazine
    4. D.
      a biological dictionary
ADCB
1.A细节理解题。根据Microsoft CEO Steve Ballmer所说的话he is no longer interested in buying all of Yahoo, but that he is open to some sort of partnership involving their respective search businesses可知A项正确。
2. D主旨大意题。根据这一段内容分析可以推断作者想通过这一段说明微软和雅虎正在谈判的说法是不可信的。
3. C词义猜测题。根据这一段内容分析可知雅虎股票已经跌至原来的三分之一,由此可知这里plummet表示“下跌,下降”。
4. B文章出处题。根据这篇文章的内容谈论有关经济问题,因此应该在经济类报刊找到这样的文章。
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科目:高中英语 来源: 题型:阅读理解

In a six-week study, experts found people who played online games designed to improve their cognitive(认知的) skills didn't get any smarter.

More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.

Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.

"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.

One maker of brain games said the company's games have been proven to boost brain power.

"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.

"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.

Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激发) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.

. It can be inferred that the online brain games mentioned in the text are_____________.

A. costly     B. unreliable      C. illegal    D. effective

. Which of the following statements is true about the experiment in the second paragraph?

   A. The experiment lasted for a week.

B. Age didn’t affect the result of the research.

C. Every person played online brain games three times a day.

D. People who didn’t play online brain games did better in I.Q test

. What can we learn from the text?

   A. Playing games which are fun can improve your I.Q.

B. There is a lot of evidence to suggest skills can transfer to the real world.

   C. Do physical activity can boost your brain power.

D. Playing online games can spark new brain cells

The underlined sentence suggests that ___________.

   A. The research was not linked to the study  

B. Those playing the games can score higher in the test

C. playing the games can spark new connections between nerves

D. This isn’t the case that these games can improve your I.Q. 

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科目:高中英语 来源:2011届黑龙江省哈九中高三第二次模拟考试英语卷 题型:阅读理解

In a six-week study, experts found people who played online games designed to improve their cognitive(认知的) skills didn't get any smarter.
More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.
Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.
One maker of brain games said the company's games have been proven to boost brain power.
"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.
"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激发) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.
【小题1】. It can be inferred that the online brain games mentioned in the text are_____________.

A.costlyB.unreliableC.illegalD.effective
【小题2】. Which of the following statements is true about the experiment in the second paragraph?
A.The experiment lasted for a week.
B.Age didn’t affect the result of the research.
C.Every person played online brain games three times a day.
D.People who didn’t play online brain games did better in I.Q test
【小题3】. What can we learn from the text?
A.Playing games which are fun can improve your I.Q.
B.There is a lot of evidence to suggest skills can transfer to the real world.
C.Do physical activity can boost your brain power.
D.Playing online games can spark new brain cells
【小题4】The underlined sentence suggests that ___________.
A.The research was not linked to the study
B.Those playing the games can score higher in the test
C.playing the games can spark new connections between nerves
D.This isn’t the case that these games can improve your I.Q.

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科目:高中英语 来源:2014届江苏南京高三9月学情调研英语卷(解析版) 题型:阅读理解

 

 

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The actor, best known for playing the superhero Iron Man, left an 18-month-old fan in floods of tears because he wasn't wearing his character's red and gold suit in public. The heartbreaking meeting happened last Thursday while the actor was out for a walk in the Massachusetts towns of Sunderland and Shelburne Falls. A photo of the crying kid and Downey looking both concerned and awkward quickly made its way into the international news.

Jennifer Aniston,44,US

 

 

In the 10 months since her August 2012 engagement(订婚)to Justin Theroux,all eyes have been on Aniston,with fans wondering just when she will become Mrs Theroux. But multiple sources in contact with Aniston and her inner circle say that plans for the much expected wedding appear to be left for the present time. The couple decided to delay the big day because they're both busy with work.

1.On which page of a newspaper can you find the above material?

A. On the front page.      B. On the entertainment page.

C. On the sports page.     D. On the education page.

2.2013 has been a fruitful year for Adele for she has won all the following awards EXCEPT_______

A. the Golden Globe

B. the Grammy

C. Artist of the Year in Billboard

D. Best Original Song in Oscar

3.The anecdote about Robert Downey Jr happened_______.

A. on a casual occasion B. at a fan meeting

C. at a movie promotion D. at a press conference

4.Which of the following is true according to the text?

A. We Are Never Ever Getting Back Together was written for Taylor Swift's country.

B. Adele sang on the BBC to celebrate Queen Elizabeth II's birthday.

C. Robert Downey did not know what to do when the kid started crying.

D. Jennifer Aniston is working on her wedding despite her busy schedule.

 

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科目:高中英语 来源:江苏省南通市通州区2010届高三考前回归课本检测英语试题 题型:任务型阅读

 

第II卷 (两部分 共35分)

第四部分 任务型阅读(共10小题;每小题1分,满分10分)

请认真阅读下面短文,并根据所读内容在文章后表格中的空格里填入最恰当的单词。

注意:每空只填1个单词。

The number of young Internet addicts had grown to 24 million by 2009, almost double the figure for 2005, as the nation’s Internet population continues to rise, a survey shows. The addicts accounted for one in seven young Internet users, according to the survey.

“The survey results highlight the worrying situation of the ever-growing number of young Internet addicts,” Hao Xianghong, secretary-general of the China Youth Association for Network Development (CYAND), said yesterday at a press conference to release the results.

The findings come against the background of an increasing number of children and young adults receiving controversial re-education or treatment to fight Internet addiction at rehabilitation (康复)schools, camps and clinics dotted across the country.

Last year, governments at all levels sprung into action, closing down cyber cafes and announcing plans to install filtering software on every computer.

The nation’s Internet population, already the world’s largest, rose nearly 30 percent in 2009 to 384 million, of which one in three was younger than 19, according to the China Internet Network Information Center.

The new survey of more than 7,000 people aged 6 to 29 in 30 provinces, municipalities and autonomous regions was conducted from last September to January. It has been conducted every two years since 2005 by CYAND.

As many as 15.6 percent of netizens aged 18 to 23 were Internet addicts, accounting for the largest percentage compared with other age groups, while 8.8 percent of Internet users aged 6 to 12 were web addicts, the lowest percentage, according to the survey.

“Compared with 2005, the number of Internet addicts aged 18 to 23 has increased, while addicts in the 6-12 age group have decreased. It shows that the years of efforts by the authorities to prevent children from getting hooked are effective,” Hao said, “But it also shows us that more needs to be done for helping addicts aged 18 to 23, who are mainly students,” he said.

Although there is no universal standard on Internet addiction, web users are defined as Internet addicts if school grades, careers or interpersonal relationships in real life are affected by overuse of the Internet, according to Ke Huixin, director and professor of the survey and statistics institute of Communication University of China, who also headed the survey.

Those defined as addicts should also meet at least one of three requirements: He or she always wants to use the Internet; feels annoyed or depressed if denied Internet use; or feels happier in the cyber, rather than the real world.

“As one of the few nationwide surveys, it is expected to comprehensively reflect the true picture of Internet addiction among Chinese youths,” said Ke.

 

 

Young Web Addicts Increase in China

China’s general situation of netizen population

The nation’s Internet population continues to rise.

(71)  ▲  it was already the world’s largest, it rose nearly 30% in 2009, of which one third were younger than 19.

(72) ▲ of a survey

The number of young Internet addicts was almost (73) ▲    larger than that in 2005.

The addicts (74)  ▲  up one seventh of young Internet users.

The 18-23 age group account for the largest percentage of the addicts, while the 6-12 age group the lowest.

(75) ▲ taken to fight Internet addiction

Children and young adults fight Internet addiction by receiving reeducation or (76)  ▲  at different institutions.

Closing down cyber cafes and planning to install filtering software on every computer

Definition of Internet addiction

No universal (77)  ▲ 

Three requirements at least:

The person has a strong (78)  ▲  for computer use; feels annoyed or depressed if denied computer use; feels happier in the virtual world than in the real world.

Conclusion drawn

from the survey

Efforts by the authorities have (79)  ▲  off.

More (80)  ▲  should be paid to helping addicts aged 18 to 23.

 

 

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科目:高中英语 来源:2010-2011学年黑龙江省高三第二次模拟考试英语卷 题型:阅读理解

In a six-week study, experts found people who played online games designed to improve their cognitive(认知的) skills didn't get any smarter.

More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.

Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.

"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.

One maker of brain games said the company's games have been proven to boost brain power.

"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.

"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.

Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激发) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.

1.. It can be inferred that the online brain games mentioned in the text are_____________.

A. costly     B. unreliable      C. illegal    D. effective

2.. Which of the following statements is true about the experiment in the second paragraph?

   A. The experiment lasted for a week.

B. Age didn’t affect the result of the research.

C. Every person played online brain games three times a day.

D. People who didn’t play online brain games did better in I.Q test

3.. What can we learn from the text?

   A. Playing games which are fun can improve your I.Q.

B. There is a lot of evidence to suggest skills can transfer to the real world.

   C. Do physical activity can boost your brain power.

D. Playing online games can spark new brain cells

4.The underlined sentence suggests that ___________.

   A. The research was not linked to the study  

B. Those playing the games can score higher in the test

C. playing the games can spark new connections between nerves

D. This isn’t the case that these games can improve your I.Q. 

 

 

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