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题目列表(包括答案和解析)

China is likely to surpass the U. S. to become world’s largest online game market this year. according to a recent report by market research firm ire search China’s online game market generated revenue(总收入) of 20.8 billion yuan($3. 04 billion)in 2008, up 52. 2%over the previous year. Over 80%of the revenue came from big, multiplayer online games, with the rest generated from web games and mobile games·

    The overall market is expected to keep growing at an average annual rate of 20%in the coming five years. And ire search forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U. S, China and Korea are the world’s top three largest online game markets, making up about 29%%, 27%and 21% respectively of the global online game market, according to the report.

U. S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U. S. and Korea markets will see a drop in game exporting ire search estimates.

In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55. 5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, ire search found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.

1.The second and third paragraphs show that            .

      A.The global online game market will be worth more than 136 billion yuan in 2012.

      B.China’s online game market increased by 20%in 2008.

      C.China’s online game market will earn 60%less in 2009.

      D.US, China and Korea together account for 90%of the global online game market.

2.China’s online game industry is different from that of the US and Korea because it’s ________.

A.made up of online, Web and mobile games

B.easily affected by the global economy

C.mainly based upon its home market

D.among the three largest online game markets

3.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?

A.The rapid growth of online gamers in China.

B.A drop in game imports to China.

C.The global economic downturn.

D.The development of technology in China.

4.According to the last paragraph, which of the following is TRUE?

A.CNNC and ire search worked together on the report.

B.Gamers under 18 were one of the age groups which grew the fastest last year.

C.At present there are 55.5 million online game providers in China.

D.The statements of CNNC and ire search are contradictory.

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Switching telephone providers used to be the only way homeowners could save money on telephone bills. Now thanks to new technology, comsumers have another choice-making phone calls over the internet. And this can be completely free if you call another person with an internet phone set-up.
The technology is called voice over internet protocol (协议), or VoIP. In 2005, consumer demand for VoIP dramatically grew. In the US, where popularity has grown faster than here in the UK, 8.4 million are predicted to subscribe this year. For the past couple years, VoIP pioneers such as Skype have accounted for the majority of internet phone subscribers.
VoIP is attractive to consumers because it’s cheaper than traditional phone services. With the basic equipment of PC, microphone and headset, and VoIP software and broadband internet for optimum (最适宜的) voice quality, consumers can save a fortune chatting for free to other internet phone owners and save money calling regular landlines (通讯电缆). But, as the saying goes, you get what you pay for. Many of these services suffer from uncontinuous lapses (失效) in quality. While some users may tolerate echoes or a dropped call, improved quality is needed to attract more customers.
Computing has examined the benefits of using a PC as a telephone with VoIP in how easy they were to set up, how effective they were and the range of their features.
Skype(www. skype.com) came top for its bother-free approach, easy set-up and exceptional voice clarity. Sipgate (www. sipgate. co. uk), MSN(www. messenger. msn. co. uk) and Yahoo! Messenger (uk. messenger. yahoo. com) provide an audio “wizard” that improves sound levels. Google Talk (www. google. com/ talk) was less helpful and Babble. net (www. babble. net) was let down by its poor help files. Yahoo! Messenger provides some of the best features, including the option of landline calls, webcam chats, instant messaging, voice-mail and conference calls.
【小题1】Which one of the following if you call others?

A.VolP,voice over internet protocol
B.Switching telephone
C.New technology
D.letters
【小题2】The underlined sentence in Paragraph 3 implies that ______.
A.VoIP can save money but it has some disadvantages
B.whatever you buy is related to how much you pay
C.what you pay for will belong to you forever
D.what you buy is not always high in quality
【小题3】Which of the following statement is true according to the passage?
A.Sipgate is less helpful.
B.Yahoo! Messenger offers some best features.
C.Skype is the best one in the new technology.
D.Google Talk provides very good audio “wizard”.

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Switching telephone providers used to be the only way homeowners could save money on telephone bills. Now thanks to new technology, comsumers have another choice-making phone calls over the internet. And this can be completely free if you call another person with an internet phone set-up.

The technology is called voice over internet protocol (协议), or VoIP. In 2005, consumer demand for VoIP dramatically grew. In the US, where popularity has grown faster than here in the UK, 8.4 million are predicted to subscribe this year. For the past couple years, VoIP pioneers such as Skype have accounted for the majority of internet phone subscribers.

VoIP is attractive to consumers because it’s cheaper than traditional phone services. With the basic equipment of PC, microphone and headset, and VoIP software and broadband internet for optimum (最适宜的) voice quality, consumers can save a fortune chatting for free to other internet phone owners and save money calling regular landlines (通讯电缆). But, as the saying goes, you get what you pay for. Many of these services suffer from uncontinuous lapses (失效) in quality. While some users may tolerate echoes or a dropped call, improved quality is needed to attract more customers.

Computing has examined the benefits of using a PC as a telephone with VoIP in how easy they were to set up, how effective they were and the range of their features.

Skype(www. skype.com) came top for its bother-free approach, easy set-up and exceptional voice clarity. Sipgate (www. sipgate. co. uk), MSN(www. messenger. msn. co. uk) and Yahoo! Messenger (uk. messenger. yahoo. com) provide an audio “wizard” that improves sound levels. Google Talk (www. google. com/ talk) was less helpful and Babble. net (www. babble. net) was let down by its poor help files. Yahoo! Messenger provides some of the best features, including the option of landline calls, webcam chats, instant messaging, voice-mail and conference calls.

1.Which one of the following if you call others?

A.VolP,voice over internet protocol

B.Switching telephone

C.New technology

D.letters

2.The underlined sentence in Paragraph 3 implies that ______.

A.VoIP can save money but it has some disadvantages

B.whatever you buy is related to how much you pay

C.what you pay for will belong to you forever

D.what you buy is not always high in quality

3.Which of the following statement is true according to the passage?

A.Sipgate is less helpful.

B.Yahoo! Messenger offers some best features.

C.Skype is the best one in the new technology.

D.Google Talk provides very good audio “wizard”.

 

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My mother has been a true inspiration to me and changed the way I look at life. Since my birth she has made it evident that I would become ___16___ and that I would be one of the great ones. She has taught me that I can do anything if I put my ___17___ to it.
As a young boy, I struggled to achieve tasks that came ___18___ to others. I had problems with writing, reading and especially speaking. I didn’t talk the way ___19___ kids did and did not respond to questions or stay alert(警觉的)to my surroundings. My reading was poor ___20___ with teachers helping me, and my speech was hard to ___21___. My writing was not at the ___22___ it should have been. Even simple things like knowing my left from my right or being able to snap my fingers (弹手指) were ___23___.
My mother ___24___ all my challenges and as a professor with a PH.D, decided to ___25___ the situation early in my development. She didn’t want me to ___26___. After a while, we did indeed get over all the problems that had ___27___ me. She spent hours every day ___28___ me everything I needed to know, determined to help me learn. ___29___ her I would not be anywhere close to the level I am now.
In addition, she gave ___30___ for my life. She told me what to do and what not to do. Her expectations have always been high ___31___ she knows that I can do it. For that, I thank her. She would not allow her son to be incapable. She never ___32___ on me, and to this day she tells me education is a must. I will be a ___33___ person if I continue to follow her lead. She encourages me to study hard for my ___34___ and attend college.
She used her gifts as a ___35___ to help a child—her child—and now I have the opportunity to become something.

【小题1】
A.everythingB.nothingC.anythingD.something
【小题2】
A.mindB.brainC.feelingsD.work
【小题3】
A.smoothlyB.stronglyC.frequentlyD.easily
【小题4】
A.averageB.ordinaryC.normalD.common
【小题5】
A.justB.everC.evenD.only
【小题6】
A.hearB.writeC.readD.understand
【小题7】
A.levelB.lengthC.speedD.degree
【小题8】
A.problemsB.excusesC.worriesD.duties
【小题9】
A.sufferedB.observedC.removedD.tolerated
【小题10】
A.studyB.findC.changeD.keep
【小题11】
A.fightB.struggleC.strikeD.challenge
【小题12】
A.interruptedB.disturbedC.terrifiedD.troubled
【小题13】
A.teachingB.givingC.supportingD.reminding
【小题14】
A.WithoutB.ExceptC.BesidesD.Beyond
【小题15】
A.informationB.adviceC.promiseD.expectation
【小题16】
A.beforeB.thoughC.becauseD.unless
【小题17】
A.set upB.gave upC.pushed upD.looked up
【小题18】
A.richB.famousC.successfulD.powerful
【小题19】
A.trainingB.gradesC.experimentsD.abilities
【小题20】
A.womanB.doctorC.sisterD.teacher

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B
  China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
  The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.
  U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.
  In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.
55.The second and third paragraphs show that ________.
A.The global online game market will be worth more than 136 billion yuan in 2012.
B.China’s online game market increased by 20% in 2008.
C.China’s online game market will become 60% less in 2009.
D.US, China and Korea together account for 90% of the global online game market.
56.China’s online game industry is different from that of the US and Korea because it’s ________.
A.made up of online, Web and mobile games
B.easily affected by the global economy
C.mainly based upon its home market
D.among the three largest online game markets
57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?
A.The rapid growth of online gamers in China.
B.A drop in game imports to China.
C.The global economic downturn.
D.The development of technology in China.
58.According to the last paragraph, which of the following is TRUE?
A.CNNC and iResearch worked together on the report.
B.Gamers under 18 were one of the age groups which grew the fastest last year.
C.At present there are 55.5 million online game providers in China.
D.The statements of CNNC and iResearch are contradictory.

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