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China’s Ministry of Culture has recommended 10 cyber games(网络游戏) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.

      The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l

      The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”

       These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.

       The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.

       This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.

       In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.

       About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).

       According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.

       Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.

What do you know about the 10cyber games ?

       A. They are expected to help parents to better direct their children in the summer vacation.

       B. They include five RPG, forty chess games and one educational game.

       C. They are suitable for teenagers.

       D. They are all foreign products.

According to the passage, how many teenagers and youths become net users at the end of 2007?

     A. Mor than 105 million.

     B. Less than 105 million.

     C. About 210 million.

     D. 104.79 million.

What can be inferred from the passage?

     A. A lot of Chinese netizens suffer Internet addition.

     B. On-line games can cause a lot of social problems such as game addition, juvenile delinquency.

     C. Parents sometimes have trouble in directing their children about on-line games.

     D. The ministry has recommended 25 games till now.

What’s the best title of the passage?

      A. How to purify the on-line environment for the young.

      B. 10 “suitable” cyber games for teenagers.

      C. The disadvantages of cyber games.

      D. Chinese authority lists 10 “suitable” E-games for teenagers.

查看答案和解析>>

China’s Ministry of Culture has recommended 10 cyber games(网络游戏) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.
The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l
The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”
These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.
The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.
This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.
In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.
About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).
According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.
Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.
【小题1】What do you know about the 10cyber games ?

A.They are expected to help parents to better direct their children in the summer vacation.
B.They include five RPG, forty chess games and one educational game.
C.They are suitable for teenagers.
D.They are all foreign products.
【小题2】According to the passage, how many teenagers and youths become net users at the end of 2007?
A.Mor than 105 million.
B.Less than 105 million.
C.About 210 million.
D.104.79 million.
【小题3】What can be inferred from the passage?
A.A lot of Chinese netizens suffer Internet addition.
B.On-line games can cause a lot of social problems such as game addition, juvenile delinquency.
C.Parents sometimes have trouble in directing their children about on-line games.
D.The ministry has recommended 25 games till now.
【小题4】What’s the best title of the passage?
A.How to purify the on-line environment for the young.
B.10 “suitable” cyber games for teenagers.
C.The disadvantages of cyber games.
D.Chinese authority lists 10 “suitable” E-games for teenagers.

查看答案和解析>>

China’s Ministry of Culture has recommended 10 cyber games(网络游戏) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.

The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l

The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”

These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.

The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.

This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.

In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.

About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).

According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.

Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.

1.What do you know about the 10cyber games ?

A.They are expected to help parents to better direct their children in the summer vacation.

B.They include five RPG, forty chess games and one educational game.

C.They are suitable for teenagers.

D.They are all foreign products.

2.According to the passage, how many teenagers and youths become net users at the end of 2007?

A.Mor than 105 million.

B.Less than 105 million.

C.About 210 million.

D.104.79 million.

3.What can be inferred from the passage?

A.A lot of Chinese netizens suffer Internet addition.

B.On-line games can cause a lot of social problems such as game addition, juvenile delinquency.

C.Parents sometimes have trouble in directing their children about on-line games.

D.The ministry has recommended 25 games till now.

4.What’s the best title of the passage?

A.How to purify the on-line environment for the young.

B.10 “suitable” cyber games for teenagers.

C.The disadvantages of cyber games.

D.Chinese authority lists 10 “suitable” E-games for teenagers.

 

查看答案和解析>>

 

       China’s Ministry of Culture has recommended 10 cyber games(网络游戏) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.

       The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l

       The games are all domestic products.They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”

       These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.

       The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.

       This was the third time for the ministry to publish recommended cyber games list.The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.

       In the past few years, on- line games have become the favorite pastime of young people.However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.

       About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).

       According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.

       Net users between 18 and 30 accounted for 49.9percent of the total users.Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users.And the number of users under age 18 increased rapidly last year, the CINIC noted.

1.What do you know about the 10cyber games ?

       A.They are expected to help parents to better direct their children in the summer vacation.

       B.They include five RPG, forty chess games and one educational game.

       C.They are suitable for teenagers.

       D.They are all foreign products.

2.According to the passage, how many teenagers and youths become net users at the end of 2007?

       A.Mor than 105 million.                        B.Less than 105 million.

       C.About 210 million.                         D.104.79 million.

3.What can be inferred from the passage?

       A.A lot of Chinese netizens suffer Internet addition.

       B.On-line games can cause a lot of social problems such as game addition, juvenile delinquency.

       C.Parents sometimes have trouble in directing their children about on-line games.

       D.The ministry has recommended 25 games till now.

4.What’s the best title of the passage?

       A.How to purify the on-line environment for the young.

       B.10 “suitable” cyber games for teenagers.

       C.The disadvantages of cyber games.

       D.Chinese authority lists 10 “suitable” E-games for teenagers.

 

查看答案和解析>>

A new generation addiction is quickly spreading all over the world. Weboholism, a twentieth century disease, affects people from different ages.They surf the net, use e-mail and speak in chat reoms. They spend many hours on the computer, and it becomes a compulsive habit. They cannot stop, and it affects their lives. 

     Ten years ago, no one thought that using computers could become Compulsive

behavior that could affect the social and physical life of computer users. This obsessive behavior has affected teenagers and college students. They are likely to log on computers and spend long hours at different websites.

     They become hooked on computers and gradually their social and school life is

affected by this situation. They spend all free time surfing and don't concentrate on homework, so this addiction influences their grades, and success at schools. Because they can find everything on the websites, they hang out there. Moreover, this addiction to websites influences their soeial life.

      They spend more time in front of computers than with their friends. The relation with their friends changes. The virtual life becomes more important than their real life. They have a new language that they speak in the chat rooms and it causes cultural changes in society,

      Because of the change in their behavior, they begin to isolate themselves from the society and live with their virtual friends. They share their emotions and feelings with friends Who they have never met in their life.Although they feel confident on the computer, they are not confident with real life friends they have known all their fife. lt is a problem for the future. This addictive behavior is beginning to affect the whole world.

The passage is about               

A. the cause of weboholism       B. the advantage of weboholism

    C. the popularity of weboholism  D. the influence of weboholism

The underlined word"obsessive" in the second paragraph most probably means    

    A. attractive    B. addictive      C. professional     D. potential

We can learn from the passage that                .

      A. weboholism has the greatest effect on teenagers

      B. teeangers can hardly balance real and virtual life

      C. people are addicted to games on the lnternet

      D. virtual life is more vivid and attractive anyway

Which of the following is NOT true of weboholism?

    A. It contributes to the development of the web.

    B. The chat room language may change social culture.

    C. The problem will have a negative influence on our future.

    D. People addicted to the web often become inactive in real life.

The author's attitude towards weboholism is that of being         

    A. objective    B. positive         C. opposed        D. acceptable

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