7.Playing computer games is getting serious.
Washington teacher Tammie Schrader is so crazy about computer games in education that she thinks they can be used to teach programming skills which will help students in college-starting in middle school.
Canadian teacher Justin Holladay wrote a few simple games to help his students practice math skills,and when they caught on,he started his own company to create more of them.
And the University of Washington's Zoran Popovic got more than 4,000Washington students to master linear equations (线性方程) this spring by playing a computer game for just a few hours.
The growing availability of inexpensive tablet computers and a new generation of young teachers who grew up playing on computers have got interested in games for serious purposes.
"Six or seven years ago,selling games to schools was brutal,"said David Martz of Muzzy Lane Software,a Boston,US company that produces games for publishers such as McGraw-Hill.Now,he said,schools are interested in the promise of games-perhaps because gaming is so much more mainstream.
Software and education companies have tried for many years to combine youngsters'passion for computer games with educational progress,without much success.
Popovic thinks the first efforts to combine games with education fell flat because they were created by commercial companies.These companies were more interested in selling products than seeing students master a skill.
Teachers say there are some pretty good games on the market now.
Holladay,the math teacher from Alberta,Canada,began moving paper-based math games to the iPad,building games that allowed students to compete with each other and giving him instant feedback on their progress.
The games improved the lessons he was teaching,and his students had fun playing,he said."They were a lot more engaged."
34.What can we conclude from the first four paragraphs?B
A.Many US teachers devote themselves to creating computer games for students.
B.An increasing number of teachers think computer games can help students learn.
C.Teachers hold different views toward the application of computer games in schools.
D.Many US schools are encouraging students to play computer games to relax.
35.Which of the following have helped promote computer games in schools according to the article?C
a.The availability of low-priced tablet computers.b.The favor of young teachers.
c.The advertisements of commercial companies.d.Parents'support.
e.Better games being produced.
A.a,b,c
B.a,c,d
C.a,b,e
D.b,d,e
36.The underlined phrase"fell flat"in Paragraph 8probably meansD.
A.turned out successful
B.caught attention
C.caused confusion
D.ended in failure
37.What is Holladay's attitude toward the idea of using computer games in class?A
A.It allows students to learn in a fun way.
B.It is not as helpful as people thought it would be.
C.It reduces the interaction between teachers and students.
D.It sounds good but it makes it inconvenient for teachers to get feedback from students.
分析 短文讲了玩电脑游戏越来越严重,但是也是很重要的,很多国家和地区把电脑游戏和教学相结合,这样可以让学生更愿意参与,更有趣,提高教学.
解答 答案:34.B 细节推理题.根据前四段内容及其句子 she thinks they can be used to teach programming skills.她认为它们可以用来教编程技巧,help his students practice math skills.帮助学生练习数学技能,students to master linear equations (线性方程) this spring by playing a computer game.通过玩电脑游戏帮助学生掌握线性方程,可知越来越多的老师认为电脑游戏可以帮助学生学习.故选B.
35.C 细节理解题.根据第五段句子The growing availability of inexpensive tablet computers and a new generation of young teachers.廉价平板电脑的日益普及和新一代年轻教师.和倒数第三段句子Teachers say there are some pretty good games on the market now.老师说现在市场上有一些不错的游戏.可是低价平板电脑的可用性,青年教师的支持和更好的游戏产生促进了学校的电脑游戏.故选C.
36.D 词义猜测题.根据上下句Popovic thinks the first efforts to combine games with education fell flat because they were created by commercial companies.These companies were more interested in selling products than seeing students master a skill.Popovic认为,第一次努力将游戏与教育的结合…,是因为他们是由商业企业创造的.这些公司在销售产品比看到学生掌握的技能更感兴趣.可知结合选项,第一次努力将游戏与教育的结合以失败告终,是因为他们是由商业企业创造的.所以fell flat意为以失败告终.故选D.
37.A 细节理解题.根据最后两段句子 Holladay,the math teacher from Alberta,Canada,began moving paper-based math games to the iPad,building games that allowed students to compete with each other and giving him instant feedback on their progress.The games improved the lessons he was teaching,and his students had fun playing,he said."They were a lot more engaged."Holladay,来自加拿大阿尔伯塔的数学老师,开始把纸上的数学转移动iPad游戏中,建设游戏,允许学生互相竞争,给他自己的进步即时反馈.游戏提高了课堂教学,他的学生们玩得很开心,"他们更多的参与."可知他让学生用一个有趣的方式学习.故选A.
点评 在通读全文的基础上,根据全文大意,展开逻辑思维,瞻前顾后,认真观察选项,仔细推敲,确定最佳答案.